This is was my final project for my animation class. We had to create a physics based animation,
I did a cloth simulation. In this demo you can control if the corners are anchored or not and
you can control the direction of the wind. This project was done in C++.
This was one of the projects in my AI class. We had to program an agent to find his way through
a set of obstacles with limited senses and no knowledge of the terrain. To do this we had to create
an inference engine. There is more documentation provide about how the program works and what the
assignment actually required.
Hierarchical Bone Animation Along a Curve
This was my second animation project. We were required to interpolate the key frames using LERP and SLERP
to animate an .X file and have it ease in and out of the Bezier Curve as it walk along it. The controls are
provided with the project.
In this program you lay down control points with the lift click and move them with the right click. Then
through the menu system choose how you want to draw your curve. The scroll wheel lets you move the shell points.
This program was written in C#.
This project shows an example of bump mapping and texturing. This was all done in software. Click with the
mouse to rotate the plane and press 'g' to toggle the bump mapping.